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MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY

Postby baseballplayinty » Sat Sep 27, 2008 8:43 pm

@blackjack:if blazin doesnt get the setting for the rotate i'll get it first thing in the morning since it takes like 5 seconds
Last edited by baseballplayinty on Sat Sep 27, 2008 8:46 pm, edited 1 time in total.
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and FOFix

If you EVER need help with anything just ask me i can probably can help you and will try to point you in the best direction if i can't give you the info directly.
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Postby blazingamer » Sat Sep 27, 2008 8:59 pm

NO I will not change it, True/False does not specify what version notes you plan on using. 1.2 specifies that notes are 1.2 notes while 1.1 will rotate the notes correctly if they are 1.1 notes. That's like saying Song Display should be set to True or False to specify if its Cd's or List. I have my reasons for what I do.
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Python and FoF

Spoiler:

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.

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Postby wwebigman » Sat Sep 27, 2008 10:23 pm

wow i just got 2.995 today, well its cool. cant wait to play it.
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Postby jfosheezy » Sat Sep 27, 2008 10:25 pm

why u have 2.995 get 3.00 then patch 3.05
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Postby TypusMensch » Sat Sep 27, 2008 10:35 pm

jfosheezy wrote:WTF IT WONT LET ME DOWNLOAD THE PATCH!!!!!! MIRROR PLZ

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Full releases and patches with binaries for GNU/Linux

Postby evilynux » Sat Sep 27, 2008 10:55 pm

*** This post is depricated, please go to our code.google website. ***
Here's where you can find releases and patches starting with FoFiX 3.020.

*** Don't know what to do with all this? Please refer to this excellent HowTo by Lysdestic. ***

3.017 MFH-Mod Patch (3.5MB)
(64bit: [Mediafire], 32bit: [Mediafire])
+ All the greatness from MFH's 3.015 to 3.017

3.015~b4.1 MFH-Mod Patch (3.3MB)
(64bit: [Mediafire], 32bit: [Mediafire])
+ All the greatness from MFH's 3.015 beta 4
+ Fixes 2 stages crashes (patch)
+ My fixes from 3.015~b1.1 (patch)

3.015~b1.1 MFH-Mod Patch (3.3MB)
(64bit: [Mediafire], 32bit: [Mediafire])
+ All the greatness from MFH's 3.015 beta 1
+ Fixed minor merging mistakes (patch)
+ More support for mixed-cased .png extensions (patch)

3.005.2 MFH-Mod Patch (1.5MB)
(64bit: [Mediafire], 32bit: [Mediafire])
+ Fixed GH3 SP bulb positions in resolutions other than 1024x768 (patch)
+ Ensured alphanumeric sorting of neck filenames in the Neck Chooser (patch)
+ Mostly fixed tails for all Guitar Hero themes but GH1 (thanks to CrazyTerabyte).
+ Fixed the song image scrolling amount in song list/song selection screen (patch)
+ Fixed GH3 in-game score color to the proper GH3 one (patch)

3.005.1 MFH-Mod Complete Full Releases (290MB)
(64bit: [DepositFile|USAupload], 32bit: [DepositFile|USAupload])
+ All changes from 3.000 and 3.005.
+ Added support for songs in ~/.fretsonfire/songs (patch).
+ Fixed crash on restart for GNU/Linux and MacOS X (patch).
+ All 9 themes: 8bit, MegaLight, Guitar Hero 80s/Aerosmith/I/II/III, Rock Band 1/2.
+ Big-Ass Neck Pack (137 concurrently-named necks)

3.005.1 MFH-Mod Minimal Full Releases (17MB to 20MB)
(64bit: [Mediafire], 32bit: [Mediafire])
+ All changes from 3.000 and 3.005.
+ Added support for songs in ~/.fretsonfire/songs (patch).
+ Fixed crash on restart for GNU/Linux and MacOS X (patch).
+ MegaLight theme only.

Distribution-specific packages
+ Archlinux PKGBUILD by doorknob60 [Download]
++ 3.005 32bit binaries w/ RockBand theme only

Additional Notes:
- To 64bit CPU owners, I haven't notice much of a difference between 32bit binary with psyco and 64bit binary w/o psyco. Thus, you might want to also try the 32bit binaries.

Known Issues:
See defects in our Issues tracker at code.google.

Random song(s) starter
=================

Based on a user request, i've decided to give it a shot for the fun of it.
From that was born this very perl script: fofrnd.pl.
It allows you to play one to many random songs. You can specify songs directory, instrument and difficulty.
Call `./fofrnd.pl --help` for details.
Last edited by evilynux on Sat Oct 25, 2008 12:15 am, edited 6 times in total.
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Postby Lysdestic » Sat Sep 27, 2008 10:57 pm

Again, I love you Evilynux. I'm having issues setting up the sources. xD

EDIT: I notice this is minimal, which is cool because I downloaded the windows full release while I was at work, since I expected this, would it be safe for me to take stuff from the Windows version to make this a 'full' version? Is there any thing I need to take note of first?
Last edited by Lysdestic on Sat Sep 27, 2008 11:04 pm, edited 1 time in total.
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Postby kawaii_kumiko69 » Sat Sep 27, 2008 11:01 pm

After playing for quite a few months, I realized that GH3 theme's start.ogg is actually from GH/GH2.
Last edited by kawaii_kumiko69 on Sun Sep 28, 2008 1:05 am, edited 1 time in total.
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Postby evilynux » Sat Sep 27, 2008 11:22 pm

Lysdestic wrote:Again, I love you Evilynux. I'm having issues setting up the sources. xD

EDIT: I notice this is minimal, which is cool because I downloaded the windows full release while I was at work, since I expected this, would it be safe for me to take stuff from the Windows version to make this a 'full' version? Is there any thing I need to take note of first?

Perfectly safe.
Copy over the files from data/themes/* and data/necks/* .

You'll be good and have everything from Windows Full Release + both of my POSIX-only changes!

Edit: To other GNU/Linux players out there, i'm uploading the Complete Full Release too but errr... it takes a while at 100kB/s .
Last edited by evilynux on Sat Sep 27, 2008 11:23 pm, edited 1 time in total.
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Postby Spartan101 » Sat Sep 27, 2008 11:29 pm

bigode wrote:MFH 3.000
ERROR!!!!!!!
error in Notes

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lol I'd tap that.
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Postby Lysdestic » Sat Sep 27, 2008 11:34 pm

evilynux wrote:
Lysdestic wrote:Again, I love you Evilynux. I'm having issues setting up the sources. xD

EDIT: I notice this is minimal, which is cool because I downloaded the windows full release while I was at work, since I expected this, would it be safe for me to take stuff from the Windows version to make this a 'full' version? Is there any thing I need to take note of first?

Perfectly safe.
Copy over the files from data/themes/* and data/necks/* .

You'll be good and have everything from Windows Full Release + both of my POSIX-only changes!

Edit: To other GNU/Linux players out there, i'm uploading the Complete Full Release too but errr... it takes a while at 100kB/s .

Mmkay, one last thing I want to check on, is the Rock Band 1 folder in the linux minimal release supposed to have only four files? They are images, that's it.

It's not big deal as I have the Rock Band 1 theme already though. However, if it supposed to have more than four, then I need to be concerned about a corrupt archive.
Last edited by Lysdestic on Sat Sep 27, 2008 11:36 pm, edited 1 time in total.
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Postby Azzco » Sat Sep 27, 2008 11:36 pm

Yaya linux binaries. Thanks nux <3
BTW dont you think it would be easier to have a minimal release as well? You can just rip the themes from the windows version, or download the themes seperately, I guess a full release isn't so bad either though.
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Postby wwebigman » Sat Sep 27, 2008 11:36 pm

jfosheezy wrote:why u have 2.995 get 3.00 then patch 3.05

i did and the rb2 mod makes it crash so im gonna redownload that mod and see if it works
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Postby Lysdestic » Sat Sep 27, 2008 11:37 pm

Yaya linux binaries. Thanks nux <3
BTW dont you think it would be easier to have a minimal release as well? You can just rip the themes from the windows version, or download the themes seperately, I guess a full release isn't so bad either though.


A full release makes it easy on the n00bs, and keeps me from editing my guide with even more mv commands. xD

I'll update that once I have this running. (Tomorrow, most likely).
Last edited by Lysdestic on Sat Sep 27, 2008 11:38 pm, edited 1 time in total.
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Postby bigode » Sun Sep 28, 2008 12:04 am

MFH 3.005
the error continues
the notes are an on top of another

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