MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
Mr. Sorrow
User avatar
Figure
Member
Posts: 540
Joined: March 13th, 2008
Location: City: Galanta, State: Slovakia (Slovak Republic)
Reputation: 0
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby Figure » Sun Oct 19, 2008 11:51 am

PFMB wrote:for some reason it runs ridiculously slow, like 1 fps, i cant even use the menu because it takes 10 seconds for the stupid thing to move after i press it, it might be because its .rar ive extracted a game once before and it did the same thing, ive never had the problem with an installer, but the only installer for your mod is uploaded by some retard one megaupload, one of the slowest lamest sites ever (going at 20 kb/s strong) is there a mirror or something for it, because this is kinda lame


for me it works fine...and megaupload - 270-290 KB/s (for me)
Image
User avatar
evil-doer
Member
Posts: 372
Joined: June 16th, 2008
Location: Canada
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby evil-doer » Sun Oct 19, 2008 12:15 pm

ok 3.020 beta1 definitely fixes some problems, but i hate to say it.. theres another hopo issue. the chorus in "all nightmare long" (on hard) , its basically impossible to strum every note. i fail 100% of the time on that part if i strum it all with hopos on, and pass 100% of the time with hopos off. theres gotta be an issue there.

ps. could it be that the hopos alter the hit window? ive noticed the accuracy numbers bounce around wildly when im strumming up and down very steadily in parts.
edit: nevermind i guess moving my fingers into place before i strum would sometimes catch the window and count it as early, etc.
...the pain
User avatar
myfingershurt
Member
Posts: 1796
Joined: April 9th, 2007
Location: Northern Nevada, USA
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby myfingershurt » Sun Oct 19, 2008 12:48 pm

evil-doer wrote:ok 3.020 beta1 definitely fixes some problems, but i hate to say it.. theres another hopo issue. the chorus in "all nightmare long" (on hard) , its basically impossible to strum every note. i fail 100% of the time on that part if i strum it all with hopos on, and pass 100% of the time with hopos off. theres gotta be an issue there.

ps. could it be that the hopos alter the hit window? ive noticed the accuracy numbers bounce around wildly when im strumming up and down very steadily in parts.
edit: nevermind i guess moving my fingers into place before i strum would sometimes catch the window and count it as early, etc.


OK that song is ridiculously long. You can't seriously expect me to strum every note in that song on hard for each testing cycle. You're going to have to isolate the note pattern and fingering pattern that cause the problem as a first step - I absolutely cannot help you until this happens. And upload a log file from playing that song with HOPO Debug turned on, at the very least, if you can't record a video, so I might get some better idea of what the problem might be.

Best would be to make a test song with the problem note pattern, and confirm that you have the problem isolated. Then send me the test song so I can reproduce the bug. That ultimately leads to a fix - if indeed there is a problem.

ugh.
User avatar
lnkk
Member
Posts: 890
Joined: January 24th, 2007
Location: Brazil
Reputation: 0
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby lnkk » Sun Oct 19, 2008 2:11 pm

well, i tested Colony of Birchmen on guitar and strummed almost everything, iam just on drums now so iam a little noob on guitar, but i had no problems with struming hopos or pull offs....
700+ songs fretted!!
User avatar
Puppetz
Member
Posts: 8305
Joined: June 10th, 2007
Location: Finland
Reputation: 4
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby Puppetz » Sun Oct 19, 2008 3:42 pm

puppetz, if you are referring to the overdrive strings, you can simply remove that file from the theme. Like many other features that I added, that one is completely optional depending on whether or not the appropriate file is there. Look through your theme images and experiment.

Thanks! :thumbup:
Image To support my work and help me get a new computer. Thanks!
ImageImageImageImageImage
User avatar
wuxingwarrior3
Member
Posts: 62
Joined: October 18th, 2008
Location: Florida
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby wuxingwarrior3 » Sun Oct 19, 2008 5:54 pm

I just uploaded the Frets on Fire MFH Mod v3.017 Full Installer as a torrent on the pirate bay, here's the link:
http://thepiratebay.org/torrent/4455617
User avatar
imgoofygoober
Member
Posts: 5
Joined: November 13th, 2007
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby imgoofygoober » Sun Oct 19, 2008 6:12 pm

Now when I load a song, it's just a blank screen and I guess the log file indicates no errors so I'm not sure. Other versions of frets with mods worked for me but I can't get the mfh mod to work.
I reinstalled and got the log file again with the no iteration error.

Traceback (most recent call last):
File "FretsOnFire.py", line 36, in ?
File "GameEngine.pyo", line 226, in ?
WindowsError: [Errno 3] The system cannot find the path specified: 'data\\themes/*.*'

Thanks for responding and sorry for the lack of knowledge on my part.
I gona brek yo fase :angry:
His chakra is so...
User avatar
MistTribe
Member
Posts: 240
Joined: July 17th, 2007
Location: Flowery Branch, GA
Reputation: 0
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby MistTribe » Sun Oct 19, 2008 7:27 pm

Looks to me like it can't find your theme folder. >_> Do you have a theme folder in the data folder?
Image
Jack of all Trades
User avatar
BlackJack
Member
Posts: 253
Joined: December 9th, 2006
Location: United Kingdom
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby BlackJack » Sun Oct 19, 2008 10:33 pm

English Reversed, Pig-Latin, and French translations updated for v3.017.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
Image
User avatar
Happ E Nose
Member
Posts: 200
Joined: May 28th, 2008
Location: United States
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby Happ E Nose » Sun Oct 19, 2008 11:15 pm

Suggestion, not a big deal, but this would be like guitar hero.

- Song previews should fade in & fade out.
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 5
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby death_au » Mon Oct 20, 2008 1:52 am

Happ E Nose wrote:Suggestion, not a big deal, but this would be like guitar hero.

- Song previews should fade in & fade out.

you can make "preview.ogg" files to put in song directories to do this if you really want. In Guitar Hero I don't think it plays the entire song, either, just snippets. So you can make snippets, and have them fade in/out, but the song will just play start to finish (unless you stop it).
seva
Member
Posts: 3
Joined: August 11th, 2008
Location: Germany
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby seva » Mon Oct 20, 2008 2:58 am

It would be fine to have the "ingame Stats"-option [on / off] back :) (atm i have to turn it on/off into the "fretsonfire.ini")

And an option to view the highscores would be fine too. something like: choose a song -> press button "xy" to open highscore list -> press button "aa" -> to view easy -> press "aa" again to view medium ... :)

last question: is there an option to get more then the last 5 results at the highscorelist?
Jack of all Trades
User avatar
BlackJack
Member
Posts: 253
Joined: December 9th, 2006
Location: United Kingdom
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby BlackJack » Mon Oct 20, 2008 3:32 am

seva wrote:It would be fine to have the "ingame Stats"-option [on / off] back :) (atm i have to turn it on/off into the "fretsonfire.ini")
IINM this option has been moved to "Performance settings".



@MFH :
  • please forget my idea of replacing international.ttf by title.ttf : accents are needed for Jurgen is/was here (but nowhere else, IINM) with some languages.
  • This glitch may have been here from the beginning, but I only realized it a few minutes ago; on GH3 theme, when Jurgen is activated, there is a translucent black square on the fret buttons Jurgen is pressing :
    Image


//edit :


    8bit theme :
  • SP lights are misaligned : Image
  • Starnotes are "Static", even if set to "Animated" in "Performance settings".
  • the international fonts are missing the "ç".
  • song.ttf should have its scale reduced; it's currently greatly over scaled.
  • menus should be centered in theme.ini for every string to be fully displayed.

    Gh80s theme :
  • several sub-menus are misaligned and should be fixed in theme.ini.

    RB2 theme :
  • editor.png : the "choose instrument and difficulty" part is redundant with FoF's text, and not always true (for songs that only let you play 1 instrument, for example). Additionally, the file is huge (it seems it hasn't been optimized), and there are stray pixels in the bottom-right part.
    Here's a quickly edited version with the text and stray pixels removed, with a reduced file size.

    GhAerosmith theme :
  • Main menu texts are not positioned correctly with high resolutions (e.g. 1280x1024) : stray pixels here and there, the "q" of "quit" is cropped, etc.
  • song information at the begining of a song seems over scaled (but I don't have the original game to compare and see if it's accurate) -- this could be due to the fact that this theme doesn't have a dedicated song.ttf and then falls back on the default one, or perhaps it's because it uses the scaling of the GH3 theme.
  • one of the flames has wrong axes (particularly noticeable when StarPower is activated, since the flames turn blue).
  • hitflames1.png and hitflames2.png are taken from an earlier version of worldrave's GH3 theme and should be updated (I had posted a fix in his official thread, but he could have updated the files further so it's perhaps better to update from his latest revision).
  • menu.ttf uses a deprecated version of the font (one that has messed-up accents). Alexfighter released an update for that font (should be in the latest version of the GH3 theme).

    Gh theme :
  • Main menu background has an inconsistent black part; here's a touched-up version.
  • Same as for the 8bit theme, SP lights are misaligned (and, provided IIRC, should be similar to the ones of the GH2 theme -- same for the dots, BTW : they should be displayed horizontally, not vertically).
  • IMO theme.ini should be edited and opt_text_x and sub_menu_x values added (to have the menus slightly moved to the left).
Last edited by BlackJack on Mon Oct 20, 2008 7:41 am, edited 12 times in total.
Than != Then. It's != Its. Of != Have. Your != You're. Their != There != They're.
Image
User avatar
Spikehead777
Member
Posts: 450
Joined: November 18th, 2007
Location: See Toxicity Lyrics.
Reputation: 0

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby Spikehead777 » Mon Oct 20, 2008 6:49 am

The weird glitching on the fretbuttons for Jurgen has something to do with the Glow FX option in Visual options. As far as I know, GH3 frets don't glow when you hit a note in the actual game itself, which is why I leave it off. It'd probably be better to fix the problem, but I know which method is easier. =P

I think it might be a glitch with two objects with the same depth in the z-buffer.

I could care less about that little bug though. XD
PM me for my Wii or DS Friend Codes.

http://www.fretsonfire.net/forums/viewtopic.php?f=11&t=38434 My Wii GH:WT Guitar and Drum GlovePIE script. Also supports GH3 guitars!
Since "DragonFail" "sucks" so much, I won't post anything related or about them any longer.
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 5
Contact:

Re: MFH Mod 3.0xx - 3.0 and patches here!

Postby death_au » Mon Oct 20, 2008 7:19 am

I've noticed that there for ages, and as far as I know, it's not just the GH3 theme (rb-based themes have it too) and it's not just when Jurgen plays.
I didn't know that about the glow effect option, I'll have to go have a look...
Your z-order theory sounds quite plausible, too.

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: No registered users and 3 guests