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Rock Band 2 Theme - Real game graphics

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Postby blazingamer » Wed Sep 10, 2008 2:33 pm

It was put in back around 2.6 when all this stuff was coming out that had to do with the beta version of RB, it was put in by wolferacer so then people wouldn't have to get RB and RB beta themes, I never liked the idea and usually get rid of the pictures anyway, but yeah pretty much all it is is having 2 themes in one.
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Python and FoF

Spoiler:

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.

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Postby zauLLo22 » Wed Sep 10, 2008 2:51 pm

can someone upload the installer in mediafire?
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viewtopic.php?f=11&t=30432 <= FoFiX Graphics Request Thread
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Postby blazingamer » Wed Sep 10, 2008 3:15 pm

Here is the fix for the rock_max, it was drawn a little bit wrong around the bottom, sorry about that.

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Python and FoF

Spoiler:

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.

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Postby death_au » Wed Sep 10, 2008 6:02 pm

The format for the drumnotes.png was changed a few patches back to add support for star power active notes in drums (for themes other than rock band, but it still applied to all themes). Just grab the drumnotes.png from the RbMFH theme (Pretty much the same anyway, just now in correct format)

While you're at it, grab drumfrets.png to get support for a separate bass drum fret button.
Last edited by death_au on Wed Sep 10, 2008 6:04 pm, edited 1 time in total.
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Postby jrdnxxhero » Wed Sep 10, 2008 6:04 pm

Could someone upload just the theme? A full package is to slow to download.
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Postby blazingamer » Wed Sep 10, 2008 6:08 pm

I already did, it's up a bit. It's only a light version meaning it doesn't have all the stages or menu music but it has everything already including fixes and updates.
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Python and FoF

Spoiler:

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.

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Postby jrdnxxhero » Wed Sep 10, 2008 6:13 pm

Thanks, didn't see that.
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Postby blackfriday » Wed Sep 10, 2008 6:26 pm

Can't wait for the songs! Good job with this ugo!
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Postby kaiba1234 » Wed Sep 10, 2008 6:52 pm

Lol you switched the rock meter and the multiplier
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Postby Dan1lo » Wed Sep 10, 2008 6:53 pm

@ Blazingamer

Is there anyway to turn 'rock_max' into a 'overdrive meter'?

I mean... when you activate overdrive, the rock_arr turns into that glowie sign (with a guitar, for example) and the meter has those glowie stuff around.

I know it isn't implemented but... I guess that could be a good suggestion for alarian :p
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Postby kaiba1234 » Wed Sep 10, 2008 7:32 pm

Wow, this mod is starting to look more like a new game rather than the rock band theme with a different name.
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Postby DesertDiamond » Wed Sep 10, 2008 9:32 pm

This is beautiful. I might want to use a couple things for upcoming StickBand theme...is that okay? ???
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Postby ugo247548 » Wed Sep 10, 2008 9:39 pm

DesertDiamond wrote:This is beautiful. I might want to use a couple things for upcoming StickBand theme...is that okay? ???

Sure thing, just give people who contributed a credit. You got a thread for this theme yet?

And thanks, Blazingamer. Will add your links to the first post.

I can't upload files myself cause I'm experiencing major internet problems. Thanks for the upload of light version.
Last edited by ugo247548 on Wed Sep 10, 2008 9:43 pm, edited 1 time in total.
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Postby DesertDiamond » Wed Sep 10, 2008 10:06 pm

ugo247548 wrote:
DesertDiamond wrote:This is beautiful. I might want to use a couple things for upcoming StickBand theme...is that okay? ???

Sure thing, just give people who contributed a credit. You got a thread for this theme yet?

And thanks, Blazingamer. Will add your links to the first post.

I can't upload files myself cause I'm experiencing major internet problems. Thanks for the upload of light version.

Yeah...pasketi & DD's stick stages and themes. StickHero came out pretty good so I want StickBand to be at least as good. The maintext is what I'd like to use for sure. Anything I use I'll credit for sure. Thanks :)
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Postby Alucard0691 » Thu Sep 11, 2008 1:18 am

blazingamer wrote:Here's a light version. Also, if you could host it yourself that'd be great because I don't really like hosting things other people have done.

Light Version
-No "beta" files, this means that when you set RB themes to be beta it won't do anything and look the same, doesn't bother me because I don't use beta and it saves space to get rid of it.
-Includes gamexpert's hotfix
-2 stages, Default and practice
-1 main menu song, E-Pro
-Contains fixed drum notes and frets

Download

Wow, thank you very much. It seems to work just fine with me.

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