crazy.neo wrote:No, seriously, no Flash because:
1. Device can't handle it
If you do not know what you are talking about, maybe it's better not to post. Just to make sure you don't look like an ignorant.
I searched this subject before posting. Maybe you shouldn't assume stuff.
Apart from an obvious design error:http://www.roughlydrafted.com/2010/02/2 ... use-flash/
The Flash apps you linked are not Running using using the Flash Player Plugin, but rather seem to use a wrapper that renders pre-translated AS3 into native code. I do not know the limitations of this, but it certainly isn't "running Flash", and certainly doesn't solve the limitation pointed out by us. Apart from that, from the same page you linked:
Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today.
My belief that the device can't handle it stands. If not from a hardware point of view, then Apple's "LET'S LOCK EVERYTHING DOWN BECAUSE THE USER IS DUMB AND WILL **** IT UP" philosophy puts the nail in the proverbial coffin.
Also, I dislike Flash as much as the next guy but unfortunately HTML5 is a long way from killing Flash. In fact, judging from the current implementations of it, sites like YouTube actually perform slower on my end with HTML5 on, the player doesn't have half the functionality and is pretty buggy (granted, it's baby steps). I've seen some good experiments with HTML5 and it's certainly awesome, but I don't think it will have the widespread acceptance people hope it will (at least not too soon). Plus, internal rivalries in the draft itself (Mozzila's Ogg Theora support vs. the world) make it seem flaky, at least to me.The iPad certainly won't change this issue. If it does, I will lose all faith in humanity, although wlcome it.