OpenRhythm - A new open source rhythm game. [WIP]

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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby MetalMuxxer » Fri Jun 30, 2017 7:36 pm

Keep up the work, maybe at the end of the year we might get the first playable version :D
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby weirdpeople » Sun Jul 02, 2017 3:25 pm

Well i'd hope to have a playable version before then.

Another quick update.
Tails now stop at frets when "Played"
Tails also stop being played when the game is paused

Last edited by weirdpeople on Sun Jul 02, 2017 3:27 pm, edited 1 time in total.
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby blatz89 » Tue Aug 08, 2017 1:27 pm

Looks really good man! :D. Scrolls really smooth, hit detection looks on point and the pause rewind looks like it works :D.
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby weirdpeople » Tue Aug 08, 2017 2:08 pm

Hey thanks. Full disclosure my current "hit detection" is something closer to a bot at this point, but the final hit detection is very well planned out already. I'll start working on making it playable once i get some more of the back end engine work better fleshed out.

Progress has been slower this past month due to me being busy at work, and in the middle of moving. Things have calmed down though and I'm starting to work through some stuff again. I tracked down and fixed a long standing rendering bug this past weekend as well as fixing some build issues on osx.

I'm mainly trying to figure out how I'm going to go about implementing my UI system which i have complex plans for. I've made huge strides conceptually in this past day though.

Basically i need to clean up my game code and make it more general so I can render multiple tracks. To do that i need to implement support for multiple render viewports which I want implemented with my UI system in mind. This way viewports would be positioned with the UI layout engine and 3d content can be easily overlayed on top of ui.

TL;DR I need to implement a solid starting point for my UI system before i continue on with the gameplay code.
Last edited by weirdpeople on Tue Aug 08, 2017 2:21 pm, edited 2 times in total.
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby me00lmeals » Tue Sep 05, 2017 7:46 pm

This is looking really good! Seeing the progress that you've made since the first post and while being in the middle of moving and work you're moving pretty quick! I'm really excited to see what this will evolve into.

From what I know, are you the only one coding this game up from nothing?
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby iamclone119 » Wed Sep 06, 2017 6:58 am

may i suggest adding dj hero turn tables to the list to add love to be able to chart my own songs to dj would have to work with the dev for eof to support charting it
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby weirdpeople » Wed Sep 06, 2017 11:07 am

I'm not ruling it out, but that would be a far off feature if it happens
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby weirdpeople » Wed Sep 06, 2017 5:50 pm

Yeah similar boat here, i basically know nothing about how dj hero works gameplay wise as i've never played it.
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Re: OpenRhythm - A new open source rhythm game. [WIP]

Postby thebaronofsd » Thu Sep 07, 2017 10:19 am

Hi,

I can't code but I'm interested in helping however I can. I'm fairly good at documentation and will be getting back into charting soon. I did some (unreleased) stuff for rocksmith and plan to do some drum/bass charting for PS and maybe OR one day. Speaking of, and real quick, what are your goals with this openrhythm?

I see you mention you want it to be an all inclusive rhythm game, cool, what does that mean to you? Are you leaning more edutainment like rocksmith or more GH/RB aka glorified simon says with a musical instrument like controller? I'm interested in an all inclusive edutainment game that helps one learn the mechanics or the instrument- say a rocksmith with proper vocals, drum support, and keyboard support. if that is what you're working towards, i'll help however I can.

quick back ground on me. quit drums about 20 years ago and missed playing a lot. picked up rocksmith and a bass about 4 years ago and that experience totally sold me on the edutainment route for learning. recently bought a drum set for me and my kid ... now I'd like "that game" the whole family can play. me on bass, kid on drums, nephew on guitar, mom on vocals or me or anyone or noone. My nephew and I both learned guitar/bass at the same time in rocksmith. playing side by side on the same song is a really great experience.

So yeah, lemme know if/when you need help on busy work type stuff, documentation, etc.

p.s. I've been trying to envision ways to teach theory in these edutainment games. any chance while you're building this out that you could include the ability to pull in youtube videos to the client renderer? Meaning, in the JSON or ini w/e format you land on, having the ability to add a youtube link so that it plays as the background 'video' to the 'song/lesson' would allow a teacher to create a 'song' as a lesson and have a video that the player can watch while working on/through w/e the lesson is. Not 100% interactive, but, with something like that you can add a lot of context/info to "the song". Further, a cool value add would be the ability for indie bands to chart their own songs then link the video back to their official youtube channel allowing them another avenue to get their name out.

idk, just a thought i had.

*edit* ooh, another thought. an outfit like say drumeo might be able to give interactive lessons using live youtube links and networked functionality of the client. players could 'log into' the drumeo lesson and play along in real time (in theory).
Last edited by thebaronofsd on Thu Sep 07, 2017 10:21 am, edited 1 time in total.

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