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Guitar Hero World Tour Drums Wii Glovepie

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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby kirezar » Sat Mar 28, 2009 6:16 am

Try using the bluetooth fix in glovePIE
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby The Smell » Sat Mar 28, 2009 4:10 pm

Well the Bluetooth fix works for LEDs and Rumble, but the buttons on the Wiimote do NOT respond to any commands, whether it is detecting input, or just running a script.
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby ruprecht » Wed Apr 01, 2009 11:48 pm

Hi,

I'm very grateful for the work that's been done on the GHWT drum synth, and I have it working. I do however have two problems, which I'm hoping to get some advice on. My setup is:
- GHWT Wii drums (bluetooth)
- GlovePIE 0.30 on a Dell 2.0GHz laptop with 4GB RAM (Toshiba bluetooth stack)
- MIDIYoke NT 1.75
- DarkWave Studio 2.7.2 32bit using both DGenR8 and Drumatic VE drum synths

So I can get drum hits on the GHWT pads to drive DarkWave via Midi using the script at http://www.wiili.org/index.php/GlovePIE ... ms_To_Midi . 2 Problems:

1. there is a noticeable delay between pad hit and sound.
2. the sounds don't seem to bear any resemblance to the MIDI codes.

On the first, is it just that my PC/soundcard isn't fast enough? I tried it on the laptop just to see if I can get it working, I'm wondering if running it on a fast desktop (multicore, 64-bit OS) would help the hit latency? It could also be the darkWave software - if there is better free drum synth software out there I'd appreciate a link.

On the latter, I am referencing the "standard" MIDI drum notes here http://www.zendrum.com/resource-site/drumnotes.htm and cross referencing that here http://www.harmony-central.com/MIDI/Doc/table2.html. So for example in the script the section:

Code: Select all
// Pedal = bassdrum
midi.c3Velocity = var.midivelocity;


C3 is actually code 48, which is Hi-Mid Tom not Bass Drum. Now I'm making the assumption that those code charts are correct, but I definitely get more of a hi tom sound than a bass drum sound on pedal. Unfortunately, I can't figure out which replacement code will give me a bass drum as 35 and 36 (B1 and C2) don't work.

Any ideas?

Many thanks.

James
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby lehip » Tue Jun 02, 2009 6:55 pm

Having trouble understanding the above as well..

FL Studio guys (especially those using wii drums/bluetooth) - which script are you using and are you making any modifications to it prior to successfully using the kit with FL Studio?

I'm having some serious issues configuring this..the computer seems to recognize the wiimote, but I get no indication that FL Studio is detecting the input after running the script..I've tried various configurations in the gui tab (and read instructions posted in the scripts as well as this entire thread)..using midiyoke and setting the output port as 1 with the input port in FL Studio the same (same channel as well)..no activity out of the "midi input activity" indicator..tried the above with thepriest's script (latest version with GlovePie 3.0) as well as FoFiX WT 0.8..

Sorry if this is slightly off topic (ie: not related to FOF) but it seems that some of us are attempting to use this setup with recording software to varying degrees of success..maybe these issues will be resolved as the thread continues..
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby lehip » Mon Jun 08, 2009 11:19 pm

bump
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby death_au » Tue Jun 09, 2009 3:06 am

In all honesty, I have no idea about the midi side of things (hence why I haven't responded to these problems yet).
The only thing I can think of is to modify the MIDI.DeviceOut variable, but I'm not sure if that's the problem or not. Also, I'm not sure about the lag. That script uses the velocity sensing information, so it should be pretty responsive.
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby tillo_xuxuqe » Sun Jul 05, 2009 2:24 pm

hi peopple let me ask you something
do you know how does the WT guitar and drums work? i'm not really sure about everything but what i know is they are different.
the WT guitar sends it "stuff" encoded and it is allways ind some kind of "sleep mode" so you have to wake it up, how to this? well it is kinda easy if you have glovepie 0.30 i think the problem is that i think it is no longer in the website it was you google it if you need it and then use the new commands: WiimotePoke. I dont really know what should i do here but in this script i found and am trying to modify that is only ussable for guitar (or so it says i think that after some modifications drums may be added), glovepie says there is something that may be fixed about the name of math function, i think it doesn't really matters and it still work but i am not able to try this until next week (i have no wiimotes i got them borrowed from some friends), however this is how the wake up thing goes:
if(!var.init) // when connection is not ready
WiimotePoke(1, 0×4A400F0, 0×55) // Decript
wait 100ms
WiimotePoke(1, 0×4A400FB, 0) // unknown
wait 100ms
WiimotePoke(1, 0×4A40040, 0)
wait 100ms
WiimoteSend(1, 0×17, 0×04, 0xA4, 0×00, 0xF0, 0, 16) // find kind of controller
var.init = true
end if
and then there comes the easy part: commands
the next i am placing is the whole script as I first found it so you'll figure out anything else by your own while i modify it aswell
// Script for Guitar Hero World Tour wii controller on PC by Gnoblis mod by tillo_xuxuqe

// “wake up”
if(!var.init) // when connection is not ready
WiimotePoke(1, 0×4A400F0, 0×55) // Decript
wait 100ms
WiimotePoke(1, 0×4A400FB, 0) // unknown
wait 100ms
WiimotePoke(1, 0×4A40040, 0)
wait 100ms
WiimoteSend(1, 0×17, 0×04, 0xA4, 0×00, 0xF0, 0, 16) // find kind of controller
var.init = true
end if

// frets and strum 1
var.green = |(1-((wiimote.Exp5 & 16) >> 4))|
var.red = |(1-((wiimote.Exp5 & 64) >> 6))|
var.yellow = |(1-((wiimote.Exp5 & 8 ) >> 3))|
var.blue = |(1-((wiimote.Exp5 & 32) >> 5))|
var.orange = |(1-((wiimote.Exp5 & 128) >> 7))|
var.pick = |(1-((wiimote.Exp4 & 64) >> 6))|

// frets and commands
key.F1 = var.green
key.F2 = var.red
key.F3 = var.yellow
key.F4 = var.blue
key.F5 = var.orange

// strum
key.p = var.pick // strum 1 you can use enter if you want but i like using the strum to navigate on the menu
key.RightShift = WiiGuitar.StrumUp // strum 2

//originall wii guitar joystick not working on WT guitar, you find out how to
Key.Left = (-1.2 < WiiGuitar.JoyX < -0.5) // Joystick hacia la izquierda = eje X negativo
Key.Right = (0.5 < WiiGuitar.JoyX < 1.2) // Joystick hacia la derecha = eje X positivo
Key.Up = (-1.2 < WiiGuitar.JoyY < -0.5) // Joystick hacia arriba = eje Y negativo
Key.Down = (0.5 < WiiGuitar.JoyY < 1.2) // Joystick hacia abajo = eje Y positivo

// + and -
Key.Escape = WiiGuitar.Plus // back n' pause
Key.enter = WiiGuitar.Minus // Select

// Star Power. Activa la vibracion al mover la guitarra en vertical
//you can also change if for equals so it will allways work it may bbring some troubles using if's
if (18 < Wiimote.RawForceZ < 100) then
Key.PageDown = true;
//next is for rumble but it may give some troubles i think on so you can take it out if it doesnt works as you want
Wiimote.Rumble = true;
else
Key.PageDown = false;
Wiimote.Rumble = false;
endif
//end of file =)

I MUST repeat this is not mine i just wrote my own ideas and did a little modiffication if you like it dont give me more credit than the credit i deserve i just posted it
sorry if you dont like it im just trying to post something usefull
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"the origin file cannot be found"
"please try the download again"
_"almost is NEVER enough"
_"unexpected end of file"=(
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby Filipinos » Mon Jul 27, 2009 9:39 pm

Sorry for the request, but could somebody write a step-by-step or something? I don't get what I should do after the drums are connected through the glovepie using the script "GH drums to midi". And by the way, is it possible to use the drummer tunning kit with this?

Thanks in advance
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby stevensduck » Tue Sep 15, 2009 9:30 am

The only way it will work is if the source code in glovePIE is changed. Writing new scripts won't do a thing. Until a new release of glovePIE comes out with variables like "Wiimote.drum" then we're all out of luck.
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby death_au » Tue Sep 15, 2009 2:20 pm

stevensduck wrote:The only way it will work is if the source code in glovePIE is changed. Writing new scripts won't do a thing. Until a new release of glovePIE comes out with variables like "Wiimote.drum" then we're all out of luck.

Have you even read the thread?
I point you to viewtopic.php?t=35434 and viewtopic.php?t=38434 as proof that the Wii GH:WT instruments can work with GlovePIE (0.30, anyway)
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby raaf4u2 » Sun Apr 25, 2010 2:46 am

Hi everyone,

I've read all the pages in this forum.......and still no succes :-(

I have a laptop running on XP......installed Bluesoleil and hookedup the Wiimote-> succes
installed ZynAddSubFX
installed MIDI-OX
installed GlovePIE
installed Midi Yoke
Now here is the thing......i have a Logitech GH Wii wireless drumkit ( awesome!!!) but instead only play on the Wii I thougt to use the drumkit as a synth drum.

So hook up the Wiimote on the laptop theat works and using script wiimote2midi in glovePIE working also, meaning there is getting sound out of the speakers , and also numbers apears in MIDI-OX.

BUT...when i hook the mote on the drumkit and try to use scripts for the drums.....no action in MIDI-OX,ZynAddSubFX,and also nothing seems to happen in glovePIE. The only thing i see is that 2 outher blue lights are popping up on the mote and then nothing, no characters next the RUN/STOP button are changing.....


So no my BIG question......How can i use my Logitech Wii GH drumkit as a Synth drumkit....???????

I just want to turn on a Metallica CD and let the sound comming out of my big speakers and while is that playing...I want to drum together with the music

Is there anybody with idea's?
Somebod has a step by step plan to get it working ??


thanks in advance
Greetzzzz Fonz
The Netherlands
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Re: Guitar Hero World Tour Drums Wii Glovepie

Postby death_au » Sun Apr 25, 2010 4:13 am

What version of GlovePIE are you using? I'm pretty sure the latest version has support for Wii Drums.
the GlovePIE 0.43 documentation wrote:NEW! Drum Kit (for Wii)

NEW! Versions prior to 0.43 couldn’t detect the Drum Kit due to a bug. It has theoretically been fixed.

The drum kit comes with the game Guitar Hero World Tour. Drums for the game “Rock Band” are USB and are not supported (yet).

You access it with “WiiDrums” or “WiiDrumKit”.

It has the following fields which are like buttons:

Red, Blue, Green, Yellow, Orange,
Pedal (or Bass)
HiHat (you need to build this pedal yourself and plug it into the unused plug)

And it has the following fields which are analog and represent how fast you are currently hitting each drum:

RedSpeed, BlueSpeed, GreenSpeed, YellowSpeed, OrangeSpeed,
PedalSpeed (or BassSpeed)
HiHatSpeed
Speed

HasSpeed is true or false and tells you if the speed is known.

And it has these buttons and axes:

Plus, Minus, JoyX, JoyY, Joy

And these values from the Wiimote itself which you can reach at the top of the drum kit:

DPad, DPadUp, DPadDown, DPadLeft, DPadRight (these already compensate for the rotation)
A, Home, One, Two
WiimoteMinus, WiimotePlus (not to be confused with the other Minus and Plus buttons)
LedLevel (a level meter, set it to the range 0 to 1)
Leds, Led1, Led2, Led3, Led4, LedPlayer
Speaker, Mute, SampleRate, Volume, Frequency, Rumble
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