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FoFiX 4.0.0 Development Thread

Discussion particular to FoFiX, its development, and themes
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Re: FoFiX 4.0.0 Development Thread

Postby Borisdsp » Wed Jun 30, 2010 4:24 am

Do you still use FoFiX google code page to report bugs? :confused:
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Re: FoFiX 4.0.0 Development Thread

Postby milleja46 » Wed Jun 30, 2010 10:04 am

I know i haven't been here long but i wanted to ask, what about adding for the career and quickplay things, make it seem like what you do in the other guitar games, like carreer you pick multiple songs? and add characters that mimic what you do on the guitar, and do little reactions to what goes wrong or if you beat the song.....
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Re: FoFiX 4.0.0 Development Thread

Postby Borisdsp » Wed Jun 30, 2010 10:04 am

raynebc wrote:That would be the place to report it.

Thanks, Gracias
Issue 1200 (pretty number)
http://code.google.com/p/fofix/issues/detail?id=1200
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Wed Jun 30, 2010 11:25 pm

milleja46 wrote:I know i haven't been here long but i wanted to ask, what about adding for the career and quickplay things, make it seem like what you do in the other guitar games, like carreer you pick multiple songs? and add characters that mimic what you do on the guitar, and do little reactions to what goes wrong or if you beat the song.....

AFIK there are no plans for character animations any time soon, however there is a basic song queuing feature in development. You can put multiple songs into a setlist and play them all end-to-end.
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Re: FoFiX 4.0.0 Development Thread

Postby milleja46 » Thu Jul 01, 2010 6:39 am

Great, it's kinda weird now having it labeled one way but not doing what it should....though the character thing would be nice....
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Blast from the past :P

Postby ugo247548 » Mon Jul 05, 2010 3:13 am

Hello, everyone.

I'm really glad that FoFiX still lives on.
I took a really big break from it a while ago (~1-1,5 years or maybe even more). It was a lot of fun back then to make Windows Installers for FoFiX and start and work on the Rock Band 2 Theme project. Maybe someone even remembers those days.

Anyways, the reason I first stopped playing is because it became a real pain in the ass to make working copy of the game and to make themes work properly with it. With all the new features being added constantly. I was running a PC back then and it got to the point when I wasn't able to play 3 stable (frozen official) versions in a row. It came as a real downer for me and I quit.

A month ago or so, I got me a shiny new 27'' iMac Core i7 (Snow Leo 10.6.4) and instantly forgot those horrible PC days.
Today I was just kicking it and surfing the net when I remembered it was a lot of fun to play a couple of songs in FoFiX. So I went to Google Code Page and downloaded the latest FINAL version I found (which was v3.120 PY2.6 GL3 Mac Universal Binary). Then came here and downloaded K.i.D.'s RBF theme (revision 84) and a couple dozen songs from various DLC packs cracked from RB Network.

3 minutes of toying with options and making the theme and song library work and I was playing. And I can tell you it was FUN. It worked like a charm, no lagginess, not a single bug - I can honestly say that it FEELS like a finished and polished commercial game.

On that note, I just wanted to say HUGE thanks to everyone who contributed (myfingershurt especially, ofc). You guys are awesome.

Since it's a development thread I have a couple questions about the MAC gameplay. Does anyone know how to turn off those F1-F4 Mac functions like dashboard and making the backlight brighter/darker, I really like playing with Fs, but right now I have to play with numbers 1-5.
And another question is about newer versions like v3.121 for Mac or even some stable 4.0.0 builds (for Mac as well) - are there any? Got links? Do I really need them? :D

P.S. I've seen some Rock Band 3 footage from this years E3 and I'm thinking of MAYBE trying to start a theme project. My Photoshop skills are now way more advanced, plus I got some amateur 3D skills now. A decent RB3 theme would be awesome to come along with the release of 4.0.0 Final (whenever it occurs).

Cheers, mates. :)
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Re: FoFiX 4.0.0 Development Thread

Postby milleja46 » Mon Jul 05, 2010 12:18 pm

You could always change the keys to the 1-5 number keys instead so you don't have that problem....
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Re: Blast from the past :P

Postby death_au » Mon Jul 05, 2010 6:07 pm

Ugo!
ugo247548 wrote:Since it's a development thread I have a couple questions about the MAC gameplay. Does anyone know how to turn off those F1-F4 Mac functions like dashboard and making the backlight brighter/darker, I really like playing with Fs, but right now I have to play with numbers 1-5.
IIRC in the OSX Keyboard and mouse settings there's a checkbox for using the F-keys for "controlling software features". If you tick that you should be good. I'm not a mac user though, and it's been a little while since I've used one.
ugo247548 wrote:And another question is about newer versions like v3.121 for Mac or even some stable 4.0.0 builds (for Mac as well) - are there any? Got links? Do I really need them? :D

AFIK no one built 3.121 for mac, partially because 3.121 fixes some performance issues that aren't even noticeable on the mac (Macs run FoFiX better than any PC I've ever used). Also, there's no such thing as a 4.0.0 stable build yet. We even stopped calling them 'alpha' because they're so unstable. Progress is slow at the moment, but it's still in development. A lot of not-so-visible stuff going on behind the scenes from what I gather. You're more than welcome to try and set up a Python environment and Git to use the latest, but I would recommend that on a Mac 3.120 is pretty darned good for now.
That being said, if you want to do an RB3 theme, there's one started here: viewtopic.php?f=17&t=47607 (whether you contribute or start your own is up to you), and they are building that for the development version, as the theming system is changing dramatically from 3.xxx (viewtopic.php?f=32&t=42755).
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Re: Blast from the past :P

Postby Metallicaholic666 » Tue Jul 06, 2010 5:01 am

ugo247548 wrote:P.S. I've seen some Rock Band 3 footage from this years E3 and I'm thinking of MAYBE trying to start a theme project. My Photoshop skills are now way more advanced, plus I got some amateur 3D skills now. A decent RB3 theme would be awesome to come along with the release of 4.0.0 Final (whenever it occurs).

*cough* viewtopic.php?f=17&t=47607 *cough*
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Re: FoFiX 4.0.0 Development Thread

Postby Lysdestic » Tue Jul 06, 2010 7:52 am

Yeah, except for the fact that Ugo is a much better theme designer than a few half-capable people trying to claim it first.

Just sayin'.
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Re: FoFiX 4.0.0 Development Thread

Postby Metallicaholic666 » Tue Jul 06, 2010 9:31 am

What do you mean half capable? Drihscol has some serious 3d talent, Weirdpeople is beast at making things from scratch. (All I have to do with that theme was claim it for them) I mean of course he can do his own, I was notifying him that there IS one out there in the works already.
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Re: FoFiX 4.0.0 Development Thread

Postby Lysdestic » Tue Jul 06, 2010 9:43 am

Metallicaholic666 wrote:What do you mean half capable? Drihscol has some serious 3d talent, Weirdpeople is beast at making things from scratch. (All I have to do with that theme was claim it for them) I mean of course he can do his own, I was notifying him that there IS one out there in the works already.


This post covers it quite well, I think. Don't get me wrong, Drihscol is good in his own right, and Weirdpeople has potential, but if you ask me, there is way too much talk of things that will be done with nothing to show for it, what's more, is there is more than one project involving you guys that this can be said for. Hell, that's part of the problem.

To put it bluntly, it seems there is a lot of talk and discussion, for the sake of posterity, but not much in terms of things to show for it.

You asked, and again, just sayin'. Any further discussion in relation to this should probably be taken to PM, as it is somewhat off-topic.
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Postby ugo247548 » Tue Jul 06, 2010 10:48 am

death_au wrote:You could always change the keys to the 1-5 number keys instead so you don't have that problem....
I'm using those keys now as stated in my post BTW (read carefully). It's not an option on Apple Keyboard, cause I keep pushing F keys accidentally and it's really annoying to get calendar and calculator in a middle of a song. :(

milleja46 wrote:IIRC in the OSX Keyboard and mouse settings there's a checkbox for using the F-keys for "controlling software features". If you tick that you should be good. I'm not a mac user though, and it's been a little while since I've used one.
I'm afraid I don't know what IIRC is. :( I've checked Keyboard System Settings Panel and there is a similar checkbox, but it's unchecked and I think it's for activating F keys as system functions on non-Apple boards. Thanks for the answer about newer builds, I'm glad to have the most stable and reliable game build, but still looking forward to 4.0.0.

Metallicaholic666, I'm not a guy to p*ss in anyone's pool, I've read your thread and seen some in-game interface screens and notes - good work. I don't need to be the first to start a theme project, and I'll gladly contribute to the stuff you already have done. But there is one thing, when I developed RB2 theme (months before the actual release of the game itself) my main goal was to make it available for as much testers and contributors as possible. Even on an early beta stages (from day one) of development ANYONE could download a stable and playable build of a theme directly from the top post of my theme. And people did, they posted their thoughts and a lot of them contributed instantly (death_au & Lysdestic were among those people if I remember correctly, respect). It's a matter or organizing the workforce, I alone did only 30% of the actual theme, and most of the stuff I did, was reworked or customized later (when kristian_mkd took over). It's an open-source philosophy. The most difficult work I did for RB2 theme was maintaining it and making constant builds and Light Versions with updates available for anyone to use. That's my opinion of what you lack at the moment. 5+ pages of talking, no theme. Sorry if anyone's offended.

If you guys can mail me the high-res game screens you got ( biskit @ yandex.ru ) i'll be really grateful and will try to contribute my part when I have some spare time.

A real shame about worldrave quitting - although I never was a GH theme guy (always used standard FoF theme, then used RB1-RB2 when it became MFH-Alarian Mod). But I always admired how much work he'd put in his themes and how organized they were. And the level of detail was simply amazing. Legendary.
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Re: FoFiX 4.0.0 Development Thread

Postby blazingamer » Tue Jul 06, 2010 1:15 pm

It's great to see you back Ugo :) Missed ya, you were great around these parts.

Also, directed at you guys working on the RB3 WIP, just because you're making an RB3 theme doesn't mean other's can't as well. This is a forum where anyone can post their work to share and be critiqued. If eight different people want to do an RB3 theme, they don't have to join together, some people are better off working alone, and the great thing about having people do themes separately, you get their different takes and renditions of the game, the theme won't always look the same. That's why I enjoyed Ugo's early RB2 theme, because didn't look 100% like RB2 even after RB2 came out, it was his own take on the game, not a clone of it, and that's what you see when you have many people doing different themes for the same game.
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Python and FoF

Spoiler:

blazingamer wrote:I still don't like you people that say Python is the reason why the game goes slowly. It's not python that makes the game slow, the only thing that is slower in python than c is the compile time and the variable type signing (since it's dynamic) but if you keep variables the same type the whole time then it won't go slower than c. The only reason why these C versions that people keep making are faster is because the code is seriously bare bones. If you look at all the different passes and modules that FoF has to go through compared to one of those games, in addition to the way math is handled, you'll see why FoFiX lags so much. The code is written from an excessively modular base that is poorly written for what it needs to do, it could be simpler and as a result faster. Not only that, but most of these C games are written in directX and are windows only, most graphics cards are optimized for directX over openGL, so of course it's going to run faster if it's directX, the only reason why FoF is openGL is because the developers wanted it to be cross platform.

So, before you start blaming python for the reason why FoF is slow look at the code yourself and see why. If it was written in C except everything was kept in tact the same way it is written in python, it will go just about as slow, maybe a just maybe little faster just because C can do math faster.

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