Advanced Song Tutorial Part 1 of 2

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Puppetz
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Postby Puppetz » Tue Jan 29, 2008 3:29 am

I use the editor that came with the game. The sound happens when i'm playing the song in game. (WIP)

Fix* Have to restart the game after using editor.

That's why you shouldn't play the basic fof, and not do songs with the ingame editor.

Download RFmod to your game, and d songs with FeedBack! :)
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Kotti
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Postby Kotti » Tue Jan 29, 2008 8:06 am

Maybe I'm just blind, but I didn't quite understand how do you find the right BPM. Could you give an example or something? It's not enough if i know that the tempo is changing, I also need to know how much and the tempo I'm supposed start with.
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Puppetz
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Postby Puppetz » Tue Jan 29, 2008 8:19 am

Maybe I'm just blind, but I didn't quite understand how do you find the right BPM. Could you give an example or something? It's not enough if i know that the tempo is changing, I also need to know how much and the tempo I'm supposed start with.

I described where you can see the tempo in FL, it's not exact, but it's about, so start with it, and also how to get those "purple/brown" tempo lines out there...

you can use anchors for synching, or just do it automatically or I do it manually, meaning I cnahge the BPM, and hear where the notes should be?!? Hard to explain, but you should hear when you have the right BPM! As you do when you sync the first note...
Last edited by Puppetz on Tue Feb 12, 2008 4:31 am, edited 1 time in total.
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Postby B-47 Unknown » Tue Jan 29, 2008 1:32 pm

My two songs were made using your method, Puppetz. :)

While I'm at it, I think I will add something to this discussion about BPM/sync.

The way I tell if the BPM/sync is right actually involves the clap feature of db.
After I did each riff according to the .mid, I listen to it with the clap feature on.
I listened to the rhythm of the clapping and compared it to the song itself.
If the clapping didn't fit a riff correctly, I picked up on it and corrected it.
All of my songs can be found at My song thread.
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Puppetz
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Postby Puppetz » Wed Jan 30, 2008 8:36 am

My two songs were made using your method, Puppetz.

While I'm at it, I think I will add something to this discussion about BPM/sync.

The way I tell if the BPM/sync is right actually involves the clap feature of db.
After I did each riff according to the .mid, I listen to it with the clap feature on.
I listened to the rhythm of the clapping and compared it to the song itself.
If the clapping didn't fit a riff correctly, I picked up on it and corrected it.

That works also... :)

And also drum beats usually hits the lines...
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Postby Bullseye162 » Tue Feb 05, 2008 8:54 am

great lesson will be trying it out soon
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Postby waiting2die44 » Fri Feb 08, 2008 2:10 am

how do you know what notes are what on fl7???
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Puppetz
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Postby Puppetz » Fri Feb 08, 2008 4:44 am

how do you know what notes are what on fl7

Could you descibe a LITTLE bit more...
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Postby esc0rtd3w » Tue Feb 12, 2008 3:20 am

nice post, i am going to read it over a few times and try my hand at some harder songs :)

thanks very much!
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Postby c4rlsson » Tue Feb 12, 2008 4:39 pm

I need to check this out abit more close :D thx for a great guide and I will try it later on tomorrow :)
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Postby diegospbr » Thu Feb 14, 2008 6:59 pm

Incredible tutorial buddy!

it's pretty hard to do, but i'll try
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Postby yugiultimate2004 » Fri Feb 15, 2008 12:34 pm

this is kool and all but tabbing by ur ears is pretty good if ur not a expert on gh and rb...
i am the tabber of the future well for my songs anyways...

--- my songs ---
(updated when i get new songs tabbed.) -- check often
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Postby Silencer » Sun Feb 24, 2008 8:01 pm

yugiultimate2004 wrote:this is kool and all but tabbing by ur ears is pretty good if ur not a expert on gh and rb...

If you've got an ear for tones and chords, go for it, but if you don't, then this tutorial is probably the best you can get. :D
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Postby RealCheese » Mon Feb 25, 2008 6:11 pm

This is probably a stupid question, but how do you get your .ogg audio file onto FeedBack?

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