New FOF Project (6/9)

What would you like to see added or fixed in FOF?
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Re: New FOF Project (5/20)

Postby gen_codehazzard » Thu May 21, 2009 10:43 pm

instead of coding it into something different why not use s.o.s (strings on speed) there at v0.8 which has joy and muiltplayer and what not but in learning python and c++ trying to figure a way to have C++ convert the code over from .py to .c but i wish ya luck on this project
--edit--
p.s if you need some one to do some art im in just tell me what i need and i make sure its done
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Re: New FOF Project (5/20)

Postby angellinus » Thu May 21, 2009 10:50 pm

Hmm think iI can use to make graphics until 23 days, I guess?
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Re: New FOF Project (5/20)

Postby pimpinpalomo » Fri May 22, 2009 3:07 am

i may be able to help with the coding in the future, but not anytime soon. i am only just starting to learn c++.
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Re: New FOF Project (5/20)

Postby Atticus2 » Fri May 22, 2009 3:58 am

gen_codehazzard wrote:instead of coding it into something different why not use s.o.s (strings on speed) there at v0.8 which has joy and muiltplayer and what not but in learning python and c++ trying to figure a way to have C++ convert the code over from .py to .c but i wish ya luck on this project
--edit--
p.s if you need some one to do some art im in just tell me what i need and i make sure its done


Picking up SoS would be way to easy, i wanted a challenge. And about the converting thing, psssshh. About 500 lines in python converts to about 1500 lines in C++. There isnt a converter that i would trust if they did make one.
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Re: New FOF Project (5/20)

Postby jstump91 » Fri May 22, 2009 6:44 am

Automated source conversion between such disparate languages is the root of all evil. (Don't point out Pyrex/Cython, since they're subsets of Python specifically intended for translation to C. They're fairly limited, though.)

It's the object typing and the memory management that will get you most in a manual translation.

Don't forget that the GPL applies to any code you translate from the Python source.
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Re: New FOF Project (5/20)

Postby Atticus2 » Fri May 22, 2009 11:25 am

jstump91 wrote:Don't forget that the GPL applies to any code you translate from the Python source.


Actually, i havent used one thing from FOF yet, to get as far as i am.
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Re: New FOF Project (5/20)

Postby gen_codehazzard » Fri May 22, 2009 7:13 pm

Atticus2 wrote:
jstump91 wrote:Don't forget that the GPL applies to any code you translate from the Python source.


Actually, i havent used one thing from FOF yet, to get as far as i am.


um ok i know GPL applies to what i use from f.o.f and converting it to C++ so dont worry on that
and the codeing part anit so bad im learning c++ and python a little more ive only been writing small things ATM but hopefully ill improve so if you need a coder
sure ill do it if i can im a "artist" dou so keep that part in mind
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Re: New FOF Project (5/20)

Postby TheLastNinja » Sat May 23, 2009 4:29 am

Picks n' Sticks [Guitar/Bass pick, Drum sticks]
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Re: New FOF Project (5/20)

Postby ryanpanties » Sat May 23, 2009 7:54 am

Seeing as a keytar is an instrument in it's own right, it seems a shame to use the term in reference to playing guitar games on a keyboard.... kind of makes me expect a game with keyboard (the instrument) chart support, at least.

That said, best wishes, I'd love to see this go somewhere. :2thumbsup:
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Re: New FOF Project (5/20)

Postby Atticus2 » Sun May 24, 2009 5:47 pm

ryanpanties wrote:Seeing as a keytar is an instrument in it's own right, it seems a shame to use the term in reference to playing guitar games on a keyboard.... kind of makes me expect a game with keyboard (the instrument) chart support, at least.

That said, best wishes, I'd love to see this go somewhere. :2thumbsup:


This keyboard idea is kinda interesting. Although i am not sure where or how implicate the fret board onto the screen with two guitars or drums also going on. A single player keyboard mode would be possible. Having maybe 8 keys. like this ..

Image

.. obviously it is a horrible drawing. Thats why im a coder, not a graphics man.

Anyways, if enough people support the idea, i will see what i can do. Also, i would love for people to ask for many more ideas to be implemented in this version of the game, i think it will help it grow into something big.

And may i ask a mod to move this thread to the WIP section of the Forums please??
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Re: New FOF Project (5/20)

Postby gen_codehazzard » Sun May 24, 2009 6:28 pm

Atticus2 wrote:
ryanpanties wrote:Seeing as a keytar is an instrument in it's own right, it seems a shame to use the term in reference to playing guitar games on a keyboard.... kind of makes me expect a game with keyboard (the instrument) chart support, at least.

That said, best wishes, I'd love to see this go somewhere. :2thumbsup:


This keyboard idea is kinda interesting. Although i am not sure where or how implicate the fret board onto the screen with two guitars or drums also going on. A single player keyboard mode would be possible. Having maybe 8 keys. like this ..

Image

.. obviously it is a horrible drawing. Thats why im a coder, not a graphics man.

Anyways, if enough people support the idea, i will see what i can do. Also, i would love for people to ask for many more ideas to be implemented in this version of the game, i think it will help it grow into something big.

And may i ask a mod to move this thread to the WIP section of the Forums please??




um last time i suggested adding more keys to the midi script i was cussed at because i kept getting its impossible to do and the thing only supports 5 keys and 5 notes if im wrong * wich of course im gonna be * then why are people fighting over adding a dam 6 key to the guitar all the fourms i read i was hearing "me and this guy cant fret 6 keys its imposable" and my favorite " if it`s so easy then why dont you do it " it`s pretty obvious that anything you want you have to build your self or you anot gonna get it and i have a few ideals that would help b.s the 6 key guitar
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Re: New FOF Project (5/20)

Postby pimpinpalomo » Sun May 24, 2009 7:14 pm

maybe the frets for the keyboard can look like a standard keyboard:
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we would obviously only need enough frets for one octave. there would be 12 different frets. the neck would only be a little bit wider than a guitar neck.
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Re: New FOF Project (5/20)

Postby Atticus2 » Mon May 25, 2009 8:01 pm

Alright, we are still looking for members to join this team. We still need coders desperately, and a few more people on the graphics side that arent involved in so many projects (not dissing you guys though)

If you are interested, please contact me.
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Re: New FOF Project (5/20)

Postby amak11 » Mon May 25, 2009 8:06 pm

I can't help that i'm FOF: live's Lead Graphics Artist
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?

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Re: New FOF Project (5/20)

Postby Atticus2 » Tue May 26, 2009 4:16 am

amak11 wrote:I can't help that i'm FOF: live's Lead Graphics Artist


I wasnt saying nothing bad about it, i was just saying if anyone could join that isnt part of another project it would help.

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