Finally someone else with the same interest. I was going to try this a while back in C# using the XNA tools but made the jump over to C++ instead. I've taken the lvl 1 and 2 classes at my college for C++ and have learned the basics and then some. While neither class taught game programming ( I am currently scouring the web for books and ebooks for c++ game development ) I did learn stuff like memory management, pointers, classes, more pointers, stacks, even more on pointers, god I hated pointers, anyway where was I? lol
I've been trying to find a good reason to keep programming after I finished my last class in December and this looks like the perfect excuse. So if you would have me, I'd be more than willing to help out with this project. Send me a pm and I can hook you up with my email as well.
Also, a little more about myself:
Aside from being a student / programmer / fof / rock band player, I'm also a multi-talented musician. I play drums ( primarily ), bass, guitar, and piano. I've tampered with ideas to get all of the above into a rockband / fof type game. I have an arsenal of brainstormed ideas that I would like to try to implement ranging from small tweaks in the way the engines currently function to total overhauls and gutting everything to make way for the new.