Perhaps a layer separator?

What would you like to see added or fixed in FOF?
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xLixingx
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Perhaps a layer separator?

Postby xLixingx » Sun Sep 16, 2012 8:30 pm

If you aren't familiar, you can use Audacity to layer songs to separate the guitar.ogg and song.ogg. If everyone has managed to make what FoF has become, you think it would be possible?
I tried Audacity, but it would often mess up and sound horrendous.

I understand if it is too difficult, as well.
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amak11
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Re: Perhaps a layer separator?

Postby amak11 » Wed Sep 19, 2012 5:37 am

Such a feat really isnt possible in any game.
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
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<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
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<@away_xbox> ...snip....
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xLixingx
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Re: Perhaps a layer separator?

Postby xLixingx » Fri Sep 21, 2012 4:15 pm

Well apparently it is possible in Audacity.
But I can't get it to work.
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Asskickulater
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Re: Perhaps a layer separator?

Postby Asskickulater » Fri Sep 21, 2012 6:57 pm

xLixingx wrote:Well apparently it is possible in Audacity.
But I can't get it to work.


no its not.. you can *kind of* separate, but you'll never get a full separation, and it only works when songs are made a certain way.
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xLixingx
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Re: Perhaps a layer separator?

Postby xLixingx » Sat Sep 22, 2012 6:19 am

In the tutorial, it states that you can use guitar to separate, as well.
Still didn't get it to work.
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Asskickulater
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Re: Perhaps a layer separator?

Postby Asskickulater » Sat Sep 22, 2012 12:45 pm

xLixingx wrote:In the tutorial, it states that you can use guitar to separate, as well.
Still didn't get it to work.


dont bother, the end result isnt worth it, the only use that trick has is hearing the guitar better when charting
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Re: Perhaps a layer separator?

Postby L0fka » Sun Sep 23, 2012 1:20 am

Hmm, how about parametric equalizer? we know frequency of guitars(bass too), vocals, drums(oh god..) so just gain them up while playing right and down if messed
In gh wt they are gain up current instrument audio track i.e. bass at bass career can be easily heard against guitar career...
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Re: Perhaps a layer separator?

Postby L0fka » Sun Sep 23, 2012 3:26 am

What do you suggest? at least for the separated tracks in the game can be applied volume amplification, and for the whole raise a specific range of frequencies, it is yielding results (but only when you drawing notes). It is a pity that this method distorts the music :(
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Asskickulater
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Re: Perhaps a layer separator?

Postby Asskickulater » Sun Sep 23, 2012 12:41 pm

you cant get the same effect as gh/rb does, they have the source recordings, we have the mixed mp3s, they cannot be separated once mixed, your wasting your time if you keep trying this
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Re: Perhaps a layer separator?

Postby L0fka » Sun Sep 23, 2012 2:39 pm

Asskickulater, reread post again, I said that effects can be @copied@ frm GH for already separated tracks(4example rip from RB\GH multi-track or to your own record).
At fofix it possible.
Hz amplifying helps only on note placement stage. On Amplifying single ogg track we can get terrible sound, like when we uses pitchband module.
(using izotope rx2, clearly visible how placed instruments and where is vocals)
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Asskickulater
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Re: Perhaps a layer separator?

Postby Asskickulater » Sun Sep 23, 2012 5:10 pm

L0fka wrote:Asskickulater, reread post again, I said that effects can be @copied@ frm GH for already separated tracks(4example rip from RB\GH multi-track or to your own record).
At fofix it possible.
Hz amplifying helps only on note placement stage. On Amplifying single ogg track we can get terrible sound, like when we uses pitchband module.
(using izotope rx2, clearly visible how placed instruments and where is vocals)


your whole post is confusing lol... I think I get it though
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xLixingx
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Re: Perhaps a layer separator?

Postby xLixingx » Sun Sep 23, 2012 5:27 pm

I don't
:O
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Re: Perhaps a layer separator?

Postby L0fka » Mon Sep 24, 2012 7:50 am

holy sh**
:D

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