Thanks Txurru, I'll give that a try when I get my drums. They should be here the 30th but unfortunately I'll be out of town until the first of november (i'm interviewing at a number of professional schools, and I thought fof was interrupting my studies

). If anyone figures it out before me, please don't be afraid to post it.
I have one more quick question to any tech gurus out there. I read on the forum a couple of days ago about someone trying to hook up there rock band 2 drum set and it didn't function correctly due to the velocity sensing feature of the drums. Does anyone know how to remedy this because the GHWT drums are also velocity sensitive? would there be a way to declare a certain drum pad to a key if the velocity is registered above a certain value? for instance, right now my whammy bar is set to deploy star power; here's the code:
PageDown = (Wiimote1.Classic.R *100 > 70)
What it's saying is that when the whammy bar is depressed above 70 (the values range from about 50 (normal) and 80 (fully depressed), then it equals page down. lets say for instance that a velocity of 2 m/s is a decent strike on the drums, and you want that to be the basal level of stimulation for each pad. Can you fix this by doing the following:
Q = Wiimote1.drums.a > 2
W = Wiimote1.drums.b > 2
E = Wiimote1.drums.x > 2
R= Wiimote1.drums.y > 2
T = Wiimote1.drums.ZL >2