Disappearing notes + other stuff (Capo's Mod 4.0) - based on rf mod 3.5

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Capo
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Postby Capo » Mon Apr 30, 2007 3:31 am

The rf mod is great, but the fact that the notes don't disappear when you hit them makes it hard to see where you miss in songs with a lot of notes. So I just copied some code from the last fof version to the rf mod, but then I had to heavily modify it to cover most scenarios like when you hit a long note but then you miss in the middle of it and stuff like that. I also added some small effect for the strumming though it's not really that noticeable.

link

Just insert those files in the /data/library.zip in your fof folder, over-writing the already existing files.

I'm using the noob edition notes and the ghII mod, so I don't know how well everything might look in other setups. YOU DO NEED RF MOD 3.5 INSTALLED.

In the .ini file, in theme I added an extra entry for the hopo notes called hopo_color2, which is for the color of the black ring, so if you want the hopo notes to look like guitar hero you should have these in your theme section (white for both):
hopo_color = #FFFFFF
hopo_color2 = #FFFFFF

I really haven't had much time to test everything, and this is the first time I try python so I hope there are not many bugs.
My mod (for fof version 1.2.451):

Latest release (5.23), there's a readme in there to install & stuff (source code included).
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Dr Zaius
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Postby Dr Zaius » Mon Apr 30, 2007 4:10 am

Awesome, awesome stuff. Works great and something that I've wanted to see for some time now. Thanks a lot.
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Heka
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Postby Heka » Mon Apr 30, 2007 4:15 am

Works great and now I can see hopo notes more clearlier. Try to set hopo_color = #000000 then you can see them much clearlier :)
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Clayman
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Postby Clayman » Mon Apr 30, 2007 4:50 am

Wow, just wow. The thing works great and flawless, like professional work:)
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Postby buttons » Mon Apr 30, 2007 10:14 am

Gar. Windows-only? Please post the diffs so someone can compile a linux version.
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Konador
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Postby Konador » Mon Apr 30, 2007 12:37 pm

I put them in my library zip and now FoF won't load

File "FretsOnFire.py", line 27, in ?
zipimport.ZipImportError: can't decompress data; zlib not available
Last edited by Konador on Mon Apr 30, 2007 12:40 pm, edited 1 time in total.
Songs Completed:
- Dark Side of the Moon (Full) - Livin' on a Prayer - Life and Death
Mods Completed:
- Pink Floyd Mod - Spanish Castle Magic with VOCALS!
Playing Statistics:
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Konador
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Postby Konador » Mon Apr 30, 2007 12:57 pm

I do have RF mod installed. Can anyone upload the library.zip file?
Songs Completed:

- Dark Side of the Moon (Full) - Livin' on a Prayer - Life and Death

Mods Completed:

- Pink Floyd Mod - Spanish Castle Magic with VOCALS!

Playing Statistics:

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Clayman
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Postby Clayman » Mon Apr 30, 2007 2:51 pm

Konador, seems like you`ve overcompressed those poor filies:(
Well, here is the full library.zip anyway:
http://mihd.net/itu25x
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tibiazak
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Postby tibiazak » Mon Apr 30, 2007 3:03 pm

sweet man, this way i don't have to have hopos pink! (actually i don't have to have them that way now, but a friend of mine made me...)
Last edited by tibiazak on Mon Apr 30, 2007 3:03 pm, edited 1 time in total.
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whatakevin
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Postby whatakevin » Mon Apr 30, 2007 3:04 pm

cool, i just hopw its loss less
whatakevin
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Postby whatakevin » Mon Apr 30, 2007 3:13 pm

pretty kickass right there. thankyou
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dgrams2000
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Postby dgrams2000 » Mon Apr 30, 2007 5:00 pm

Beauty Capo.
Thanks!
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Moonflow43
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Postby Moonflow43 » Mon Apr 30, 2007 6:26 pm

nice job capo! :D
now i don't even see a need to use the newer version of fof unless the rf v4.0 mod has more features than v3.5
Check out my songs thread here // Forum Instructional Video
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Scutch-Nukem
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Postby Scutch-Nukem » Mon Apr 30, 2007 6:27 pm

Capo I wanna give you this award!

*Scutch's award for best mod since RF Mod*
If you can read this then you've gone too far.
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Capo
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Postby Capo » Mon Apr 30, 2007 6:42 pm

Yesterday I was tired and I forgot to include one extra file, but it doesn't affect the gameplay, it was just to create the entry in the .ini for the hopo color, but if you added it manually it works too.

new link

I included the src files I modified, and now I included the mod compiled with the whole library and .exe file (just in case), so to install only put the library.zip in your data directory and replace your .exe file (you probably don't need to, though), and with this release you can delete your hopo_color entries in the .ini and the game will create them automatically.

I'm actually kind of embarassed of the code, it began well but then I needed to consider more scenarios and I just kept adding variables and it got messy, plus there is also the fact that I don't know python.

Btw, this implementation is not the same as the one in the last fof version, yes they both disappear the notes but if you compare them you'll see they are different approaches.
Last edited by Capo on Mon Apr 30, 2007 6:45 pm, edited 1 time in total.
My mod (for fof version 1.2.451):



Latest release (5.23), there's a readme in there to install & stuff (source code included).

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