Strings on Speed

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
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bowzerk
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Strings on Speed

Postby bowzerk » Sat Jun 14, 2008 7:50 am

Strings on Speed is a game similar to Frets on Fire. It doesn't come with any songs, but it aims to be compatible with FoF songs.
It features a singleplayer as well as an online multiplayer mode (competitive & cooperative).

The Beta (Win 32) can be found here.

- Currently active servers (provided by raph666):
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- Video of a modded version (b0.6):


- Short guide on joining and playing an online game (b0.8):



- If you want improved graphics try these mods:
Fractals
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Download


FoF
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Download (If download does not work try copying and pasting this link to your address bar)



0.9:
-fixed a lot of performance issues
-made game runnable on linux again
-playing drums.ogg if available
-added texture support for tail ends (tailend.png)
-fixed stuttering with vsync turned off
-fixed support for collada models
-fixed many other bugs

0.8:
-more than 2 players supported now; up to 63 players in theory, it has only been tested with 4 players though
-starting multiplayer games has completely changed; players enter a lobby now before they start playing a song; the lobby leader has to select the song, difficulty and game mode
-support for dedicated servers (SoSds.exe)
-added an option to change the neckspeed
-fixed lots of bugs

0.7:
-other player is visible in multiplayer now, either in Split-screen or Picture-in-Picture
-Joystick support; bindings can only be changed in the config.xml for now (j_keys)

0.6:
-bugfixes
-changed the way the background image is resized
-added an option to the config to change the volume of the guitar if the player made an error
-custom hopo-notes can be added to the game now(data/hopo.dae)
-made hopos strummable
-changed the fonts

0.5:
-fixed some bugs
-changed the HOPO system somewhat
-notes disappear now after they have been played
-added data/theme.xml to allow more customization
-highscores are displayed now

0.4:
-added support for left-handed gameplay
-custom notes and keys can be added to the game (data\key.dae; data
ote.dae)
-source code can now be compiled under Linux

0.3.2:
-fixed a bug that made it impossible to play songs with foreign characters in their path
-fixed saving the wrong screen resolution sometimes
-fixed crash if player presses "play" without selecting a song
-it's now possible to play songs that don't have a song.ogg
-more custom images can be added to the game:
data\tail.png: texture used for the note tails; it is recommended to use a greyscale image since the texture will be additionaly colored after it's loaded
data\hitglowanimation.png: animation shown when a note is being played; image should consist out of rectangular animation frames arranged horizontaly

0.3.1:
-bugfixes
-text in chat window line breaks now if it's too long
-the neck can be made transparent using the PNG alpha channel

0.3:
-songs are now compared by a crc-check instead of their filesizes
-if a song is clicked in the menu in multiplayer, a query is sent to the other player to see if that player has the same song in his song_db.xml. If the other player has the song it is colored green in the menu. (If a song is colored red that means that the other player either does not have this song or that he has not stored it in his song_db.xml yet and has to select it manually)
-long songs should not go out of synch anymore
-notes move more smoothly now
-custom images and sounds can now be added to the game (they have to be put into the "data" subdirectory):
bg.png (4:3): ingame background image
neck.png (1:2): texture for the movin neck
fiba1.ogg...fiba6.ogg: sounds played if the player makes a mistake when playing

0.2:
-bugfixes
-improved performance in menu
-implemented basic pull-offs
-notes move faster
-key bindings can be changed ingame

0.1.2:
-bugfixes
-key bindings are saved in config.xml

0.1.1:
-hotfix for chat bug
Last edited by bowzerk on Sun Jul 25, 2010 3:10 pm, edited 19 times in total.
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Strings on Speed: Discuss Download
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Postby kaiba1234 » Sat Jun 14, 2008 8:03 am

Cool, a working online multiplayer FoF. Like, both people can play Puppetz Hero 1 or 2. Well, I downloaded it. I'll try it out! Maybe in a future version if a player doesnt have a song they can download it on the spot.

EDIT: Bad news. No song works! I try clicking a song and then play. It says Loading... for a millisecond and then just doesnt do anything. It claims I am playing it but am really not!
Last edited by kaiba1234 on Sat Jun 14, 2008 8:15 am, edited 1 time in total.
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Postby bowzerk » Sat Jun 14, 2008 8:23 am

kaiba1234 wrote:Cool, a working online multiplayer FoF. Like, both people can play Puppetz Hero 1 or 2. Well, I downloaded it. I'll try it out! Maybe in a future version if a player doesnt have a song they can download it on the spot.

EDIT: Bad news. No song works! I try clicking a song and then play. It says Loading... for a millisecond and then just doesnt do anything. It claims I am playing it but am really not!

Hmm, that really is bad news. What Windows version are you playing on?
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Postby kaiba1234 » Sat Jun 14, 2008 8:37 am

Windows Vista. UAC isn't the problem because I've tried moving the FoF folder to the desktop.
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Postby oed » Sat Jun 14, 2008 8:46 am

Same thing happens to me and i'm also using vista...
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Postby bowzerk » Sat Jun 14, 2008 8:47 am

kaiba1234 wrote:Windows Vista. UAC isn't the problem because I've tried moving the FoF folder to the desktop.

I have not had the chance to test it with Vista yet, so maybe Sos does not work under Vista. :(

EDIT: this has been fixed by now. SoS runs under Windows Vista.
Last edited by bowzerk on Mon Sep 08, 2008 12:23 pm, edited 1 time in total.
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Postby iamnoob » Sat Jun 14, 2008 8:49 am

Why don't we ask if we can take the multiplayer code out of this game and implement it onto FoF?
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Postby blackfriday » Sat Jun 14, 2008 8:51 am

This doesn't belong in mod discussion and support, it should be in off-topic.
Last edited by blackfriday on Sat Jun 14, 2008 8:51 am, edited 1 time in total.
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Postby bowzerk » Sat Jun 14, 2008 8:54 am

oed wrote:Same thing happens to me and i'm also using vista...

I guess that confirms it. SoS does not work with Vista yet. I'll change my first post.
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Postby Dan1lo » Sat Jun 14, 2008 8:57 am

blackfriday wrote:This doesn't belong in mod discussion and support, it should be in off-topic.

If it's 'like frets on fire' but with multiplayer...

I could classify it as a mod, if the author says so :p

Edit: questions:
1 - did you make this?
2 - is it coded in python as well?
3 - why aren't my settings changing :p?
Last edited by Dan1lo on Sat Jun 14, 2008 9:11 am, edited 1 time in total.
http://www.youtube.com/user/Dan1loBr <-- youtube profile

I guess people on forums won't ask where the mods I use come from as often as random guys do :D
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Postby bowzerk » Sat Jun 14, 2008 8:59 am

iamnoob wrote:Why don't we ask if we can take the multiplayer code out of this game and implement it onto FoF?

SoS is open source (GNU license) so you can use the source code!

However SoS is written in C++ (unlike FoF which is written in Python) so I don't think this makes much sense.
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Postby bowzerk » Sat Jun 14, 2008 9:01 am

Dan1lo wrote:
blackfriday wrote:This doesn't belong in mod discussion and support, it should be in off-topic.

If it's 'like frets on fire' but with multiplayer...

I could classify it as a mod, if the author says so :p

Well, I wasn't quite sure where to put it. I know it's not a real mod. But it definitely is closely related to FoF and not off topic imo.
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Postby iamnoob » Sat Jun 14, 2008 9:01 am

We just need someone who understands both to convert. cough*alarian*cough
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Postby Dan1lo » Sat Jun 14, 2008 9:39 am

I'm playing it right now

needs some fixes in game play, just needs to have chat fixed o.O it bugs after one song.

well... graphically... its so so, but multiplayer works!
http://www.youtube.com/user/Dan1loBr <-- youtube profile



I guess people on forums won't ask where the mods I use come from as often as random guys do :D
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Postby blackfriday » Sat Jun 14, 2008 9:52 am

Dan1lo wrote:
blackfriday wrote:This doesn't belong in mod discussion and support, it should be in off-topic.

If it's 'like frets on fire' but with multiplayer...

I could classify it as a mod, if the author says so :p

Because it's like FoF doesn't mean it is, plus a mod modifies gameplay. This is a whole other game. You can keep it here, but in my opinion it doesn't belong here.

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